Tribes 2 Links: | Weapons | Armor | Vehicals | Packs, Deployables | Official Map Editor Guide | Scripting |
[04/06/01]Nyx:
I'm slowly(sorry im only human) putting in all the basic, and later the more advanced, information on Tribes 2. Here im placing a direct rip of the Vehicals from the Tribes 2 manual(the one you get with the game). Later I will add my own comments and tidbits, enjoy!
Ground Vehicals | |
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WILDCAT-Class GRAV CYCLE | |
A favorite of snipers and flag runners, the Wildcat is a ground-hugging "Terragrav" built for blazing speed. Skilled Wildcat pilots build reputations as fearless daredevils… or absolute psychopaths. Crew: 1(pilot), Scout-class armor only! Speed: High Protection: Low Armament: None |
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BEOWULF-Class GRAV TANK | |
Heavily armed and shielded, the Beowulf Terragrav is is a fearsome mobile assault fire platform that crosses terrain and water with equal ease. Crew: 2(driver, gunner) Speed: Moderate Protection: High Armament: Turret-mounted chainguns and fusion mortor. Toggle between them by pressing "w", or press "1" for chainguns and "2" for fusion mortor. |
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JERICHO-Class Mobile Point Base(MPB) | |
Slow but heavily shielded, the Jericho carries an inventory station and lets a team establish a forward base virtually anywhere on the map. At the desired location, the base plants itself and deploys its equipment. Crew: 1(driver) Speed: Low Protection: High Armament: Missile Turret (only when base is deployed) Equipment: Inventory, Sensor Jammer (always activated) |
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TurboGrav Vehicals | |
SHRIKE-Class Fighter | |
The Shrike is often typecast as an anti-Turbograv vehical. However, its agility and heavy blasters make it quite effective in a ground support role. It also carries an advanced sensor suite that links into the Command Circuit and provides detailed intelligence on enemy movement. Crew: 1(pilot) Speed: High Protection: Moderate Armament: Twin heavy blasters |
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THUNDERSWORD-Class Bomber | |
The Thundersword delives massive firepower to the battefield and is particularly effective against shielded targets. Crew: 3(pilot, bombardier, tailgunner) Speed: Moderate Protection: High Armament: Coherent-plasma bombs, ventral turret with dual mounted blaster cannons. Notes: The bombardier controls the turret, bombs, and a targeting laser to point out targets to the pilot. Press "w" to toggle between them, or press "1" for the turret and "2" for the bombs. |
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HAVOC-Class Transport | |
The Havoc allows aerial transport of personnel across any terrain. Though unarmed, the ship can carry up to five Juggernaut armors, thus sometimes earning the nickname "gunship." Crew: 2(pilot, tailgunner) Speed: Low Protection: High Armament: None Capacity: Four passenger slots as well as crew positions |