Tribes 2 Links: | Weapons | Armor | Vehicals | Packs, Deployables | Official Map Editor Guide | Scripting |
SCOUT-Class Armor | Protection: Low Mobility: High Weapon capacity: 3 primary weapons Special Capabilities: Only armor class capable of carrying the Laser Rifle, can pilot all vehicals. Limitations: Cannot carry Fusion Mortor, Missile Launcher, Inventory Pack, Landspike or Spider Clamp Turret Packs, or Mase Turret Barrel Packs. |
ASSAULT-Class Armor | Protection: Moderate Mobility: Moderate Weapon capacity: 4 primary weapons Special Capabilities: Can pilot all vehicals except the Grav Cycle. Limitations: Cannot carry Fusion Mortor or Laser Rifle. |
JUGGERNAUGHT-Class Armor | Protection: High Mobility: Low Weapon capacity: 5 primary weapons Special Capabilities: Only class capable of carrying Fusion Mortor. Limitations: Cannot carry Laser Rifle, cannot pilot vehicals. |