|Tribes 2 Links:||Weapons||Armor||Vehicals||Packs, Deployables||Official Map Editor Guide||Scripting|
|SCOUT-Class Armor||Protection: Low
Weapon capacity: 3 primary weapons
Special Capabilities: Only armor class capable of carrying the Laser Rifle, can pilot all vehicals.
Limitations: Cannot carry Fusion Mortor, Missile Launcher, Inventory Pack, Landspike or Spider Clamp Turret Packs, or Mase Turret Barrel Packs.
|ASSAULT-Class Armor||Protection: Moderate
Weapon capacity: 4 primary weapons
Special Capabilities: Can pilot all vehicals except the Grav Cycle.
Limitations: Cannot carry Fusion Mortor or Laser Rifle.
|JUGGERNAUGHT-Class Armor||Protection: High
Weapon capacity: 5 primary weapons
Special Capabilities: Only class capable of carrying Fusion Mortor.
Limitations: Cannot carry Laser Rifle, cannot pilot vehicals.